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Old Feb 01, 2005, 09:19 PM // 21:19   #1
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Default Arcade is up

The arcade is up, try it out.

http://www.guildwarsguru.com/forum/arcade.php?
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Old Feb 01, 2005, 09:31 PM // 21:31   #2
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Keen gear. Is there a way we can go about adding more titles to it? There were a few at that other site that I wouldn't mind having here as well.
*Notes THX's Champion status* Well.. I suppose I can take a short break from what I was doing..
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Old Feb 01, 2005, 09:38 PM // 21:38   #3
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Give me a list of games you would like to see, hopefully I can find them =)
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Old Feb 01, 2005, 10:16 PM // 22:16   #4
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*Sigh* I'm never going to get anything done around here now...

You gotta have Pac-Man, for one.
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Old Feb 01, 2005, 10:24 PM // 22:24   #5
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Ditto on Pac-Man, i'd also throw in Breakout, Defender, Frogger, Joust, and Q*Bert.
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Old Feb 01, 2005, 10:58 PM // 22:58   #6
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Not to be the asshole (though it isn't like it'd be out of character at this point), but wasn't the site supposed to have launched today? I would think that those things that need to be done before we can take this site public should be done before we start holding staff Q*Bert competitions.

If there's anything that I can do to get the site live more quickly, just point me at it.

I don't hate the arcade or anything, but after several weeks of today being the targeted release date, logging in to the forums looking for news about a launch and seeing a 'we have Tetris!' link didn't exactly excite me.

Peace,
-CxE
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Old Feb 01, 2005, 11:16 PM // 23:16   #7
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Well, we already have a thread about it, for one. But, firstly, the 1st was never a drop dead finalized date, merely the hopeful date. Because we don't have to make sure we're not launching during the middle of a BWE this week now we feel comfortable launching later because we'd rather launch when we're ready than launch because today's the day we said we'd launch.

That said, what we really need right now is the "content" stuff. We need little blurbs for all the categories, overviews for the professions, builds, and articles and everythign else non-databasey the way we have for a while now. We have the framework it's just things need to get filled in still.

Oh, and Galaga. We need Galaga. Any 80s arcade games are just crucial to our success.
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Old Feb 02, 2005, 06:35 AM // 06:35   #8
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Ahh Spooky you are now my nemesis

40k points in Asteroids, 4 lives, and no new asteroids spawned!

*shakes fist angrily*
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Old Feb 02, 2005, 06:47 AM // 06:47   #9
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It's a cleverly crafted conspiracy designed to keep me at the top.. Muah ha ha.
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Old Feb 02, 2005, 01:16 PM // 13:16   #10
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Somehow this forum sounds remarkedly like the offices of arena.net probably sound.

Gaile: Damnit Patrick, we need to be going live with this game sometime this year, why the hell are you playing Q-bert over at guildwars guru.

Patrick: I'm only 400 points away from beating spooky's record.

Gaile: But we've got our own video game to release.

Patrick: Damnit Gaile, you made me lose, I was almost there, now I've got to start over again. Besides we'll release guild wars when it's finished and not before.

Gaile: That gw guru site isn't even up yet, what's up with that.

Patrick: They also said they'll open when it's done.
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Old Feb 02, 2005, 06:59 PM // 18:59   #11
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nice stuff
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Old Feb 03, 2005, 09:53 PM // 21:53   #12
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Awesome, helps with the twitch aspect of the game right , but where's the pong?
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Old Feb 03, 2005, 10:18 PM // 22:18   #13
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If there's other titles you want to see, by all means, suggest them. We will (hopefully) be dealing with a fairly large user base, so I want to make sure that there's something for most people, though I don't want to go overboard with adding them like some forums do - it sort of waters down the competition some. And I think that's the biggest draw to having it here, aiming for the best score, or reclaiming your title from a usurper .. it has already proven itself to work well at that thus far, so I hope it'll be a means to an end to keep people around here when we launch (soon), too.
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Old Feb 04, 2005, 12:12 AM // 00:12   #14
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Just played "Space Invaders".

Some comments:

First off, there was too much grind. It was like I was killing the same monsters over and over again. If I wanted grind, I'd play Everquest.

Also, the graphics are uninspired. Everything appeared very flat and pixellated; almost "cartoony." If I wanted cartoony graphics, I'd play WoW.

Now, I have to give the designers credit for their PvE ladder, but there's not much replayability in their PvE environment; as far as I could tell, it was just the same four blocks at the bottom, over and over again. They need more PvE maps, with more varied objectives.

Also, the PvP game is practically nonexistent. The devs are going to have to work at this: no game survives these days without some kind of online PvP option.

It's a good try, but... there's an awful lot of work to be done before it's ready for market.

—Siran Dunmorgan
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Old Feb 04, 2005, 12:53 AM // 00:53   #15
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The sad part about that, is that I don't find it in the least bit implausible that people would say as much and actually mean it.
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Old Feb 04, 2005, 02:04 AM // 02:04   #16
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lol - that made me laugh
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Old Feb 04, 2005, 06:20 AM // 06:20   #17
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*cough* Check the arcade again, Inde. You might just have a new nemesis.

Quote:
Originally Posted by Siran Dunmorgan
Just played "Space Invaders".

Some comments:
Best post ever.

But, I think you've overlooked a few factors. Namely, the "space invader" shots were grossly overpowered! I'm talking one-hit kill here. I routinely got blasted to smitherens just from a glancing blow. It's like there's not even any damage location modeling whatsoever. I, for one, as an avid player of that little ship, am calling for a BIG nerf to those shots, and I hope you all join me. They're simply too strong atm and are warping the gameplay experience because of it!
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Old Feb 04, 2005, 01:27 PM // 13:27   #18
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lol, you guys are killing me here.
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Old Feb 04, 2005, 01:49 PM // 13:49   #19
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and where's the replay factor in this game. I mean, I spent all this time levelling up to screen 20 and then I had to create a new character. Now since I reached ascension I shouldn't have to treadmill back through those 20 screens again just to get back there. Where's the fun in that. I should be able to create a character already at that level with all my skills and experience intact.

And what's up with this attribute allocation?
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Old Feb 04, 2005, 08:47 PM // 20:47   #20
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Aladdar, the real underlying issue is diversity. There's virtually no character customization available. I, for one, don't want to play the exact same character as everyone else. It's just boring. In today's environment you simply have to have options.
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